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AI Insights · Timothy · October 2021

Top 5 Hypercasual Games Performance in Norway Q3 2021

Discover how the top 5 hypercasual games performed on a unified platform in Norway during Q3 2021, with insights into their weekly downloads, revenue, and active users.

Top 5 Hypercasual Games Performance in Norway Q3 2021

In Q3 2021, the top 5 hypercasual games in Norway on a unified platform showed varying trends in downloads, revenue, and active users. Here's a detailed look at their performance.

Fidget Toys Trading: 3D Pop It from Freeplay LLC experienced significant fluctuations in weekly downloads, starting at 368 in mid-July and peaking at over 20K by the end of July. This was followed by a decline, stabilizing around 2.3K by the end of September. Weekly active users mirrored this trend, peaking at 36.8K in early August before settling at 8.4K. Weekly revenue started appearing in mid-September, peaking at $14 before settling at $4 in the last week.

Count Masters: Crowd Runner 3D, also by Freeplay LLC, saw a steady decline in weekly downloads from 13.8K at the end of June to 2.5K by late September. Weekly revenue peaked at $104 in late August before declining to $50 by the end of September. Active users decreased from 32.4K in late June to 12.6K by the end of the quarter.

Run Rich 3D by Voodoo saw an initial surge in weekly downloads, peaking at 20.3K in late July before tapering off to 1.2K by the end of September. Active users followed a similar pattern, peaking at 42.2K in early August and declining to 7.2K. Weekly revenue saw minor fluctuations, peaking at $91 in early August.

Castle Raid!, another game by Voodoo, had a notable spike in downloads, reaching 25.5K in early August before declining to around 2.3K by the end of September. Active users peaked at 26.2K in mid-August and settled at 8K. Revenue peaked at $293 in mid-August before stabilizing around $96 by the end of the quarter.

Fidget Trading 3D- Toy Collect from MagicLab showed a sharp drop in weekly downloads from 14.1K in early July to just 316 by the end of September. Active users peaked at 25.2K in mid-July before declining to 1.7K. Notably, this game did not generate any revenue during the period.

These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021